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CHANGELOG 1
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HDMineFace
- Fixed Nailgun Draw sound
- Updated Minigun and Syringe gun weapon scripts to be consistent with Live tf2c
- Updated Heavy's shotgun and fists to be consistent with live tf2c (FOR REAL THIS TIME!)
- Added 3 new winscreen animations for Merc (Laugh, Crouched Scared, and Conga)
- Fixed Berserk pickup sound being the default medkit sound
- Updated Hunting Revolver's tracer particle to be consistent with live tf2c
- Fixed Frag Grenade giving 8 reserve ammo when being picked up from a weapon spawner
- Fixed some metal textures having the incorrect impact effects and missing bumpmaps
- Fixed "oopsie" made by props_gameplay folder being in "materials/" rather then "materials/models/"
- Updated latest class portraits for all classes, mainly for civ (to update his colors) and medic (to fix the lines)
- Fixed China Lake Grenades using the wrong texture and not being playercolored and team colored
- Added options for new settings in the in-game settings menu (dm music volume, ammobucket, etc)
- Fixed taunts for the Coilgun, Hunting Revolver, Poacher's Pride, Lead Pipe, and Tranq.
- Teleports now cost 50 metal to be consistent with live TF2c.
- Updated version.txt to reflect new compiled time + version number (wasn't updated for 4.0 oops)
- Updated disconnect sound to be the current one (I thought I did this ages ago)
- Attempted to give Civilian his explode particles (the coins don't work but the money does iirc, needs testing!)
- Fixed DM rocket launcher not playing the deploy sound when picking it up for the first time.
- Fixed the Super Shotgun's kill icon having an extra sliver on it.  
- Updated all of Civilian's voicelines to be consistant with live TF2c (as well as implimented some extra lines!)
- Added *ALL* taunts from live tf2c including civs, demo's kill taunt, and extras like the rescue Ranger's.
- Fixed Spy's disguise kit taunt producing missing texture cigarettes.  
- Updated Chaingun and Super Nailgun's bucket icons to remove rimlight and fix inconsistencies.  
- Fixed voicelines getting cut off when jumping into water.
- Increased max death notices to 6 instead of 4.
- Fixed most missing kill icons.
- Fixed Breserk powerup not playing it's pickup sound.
- Updated weapon switching sound to be consistant with live TF2c's.
- Updated Localization Files.

EverMatt:
- Added a nav mesh for every default non devtest map (including new ones mentioned below)
except for: sd_doomsday (obvious reasons), dm_avenue_a2b (map cannot generate a navmesh because it literally is unplayable, just play dm_avenue instead)
dm_counthouse (this map spawns you under the map and as a result a nav mesh cannot be created)
- Added cp_furnace_rc, cp_tidal_v4, cp_amaranth, ctf_casbah, and ctf_landfall from live TF2C
- Updated mapcycle_default.txt to include every default non devtest map
- Updated the gamestartup tracks to include the full TF2C soundtrack (for real this time) //Added two missing songs RED Triumphs! and BLU Triumphs!

SnowySnowtime
- BIIG help with China Lake's grenade being playercolored.
- Added Smoothing to merc's pistol.
- Fixed Rescue Ranger's materials and updated the viewmodel.

Seal
- Fixed up the Rescue Ranger model to be a proper v_model.
- Centered the Original and made it a proper v_model.

Hypnos
- Added new kill icons for missing weapons.

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CHANGELOG 2
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- Fixed the crowbar being team colored in the loadout when on blue, green, and yellow.
- Updated weapon switcher so that it is now player colored.
- implementation of TF2c goomba stomp and fall damage commands .
- tf2c_ground_speedcap 2 now makes merc use regular player movement rather then hl2 movement
- added tf2c_reload_cancelling.
- Huntsman now plays impact SFX.
- Fixed Huntsman shooting from the wrong side (yes it did do that!)
- Fixed death animations sometimes teleporting to the middle of the map.
- Fixed health attributes not working at all.
- Fixed weird ammo calculations that would give you an extra bullet/metal when it shouldn't.
- Fixed "Remember previous weapon between lives' putting the user in loser state.
- "Birdwell" no longer plays after "waiting for players" ends on deathmatch orientated maps.
- Fixed the hunting revolver being awful, it just sucks a lot less now. (still not perfect)
- Fixed class select animations not changing based on weapons the player is holding
- Fixed "Dynamic muzzlelights" option lighting up static props.
- Rescue Ranger implimentation is a lot better now!
- The timer no longer dissapears when the player is being healed or is healing.
- Pfps on the main menu are no longer rendered at 32x32, yea it did used to be that way lol.
- Powerups now drop slightly above player to avoid stuck spots.
- added a "goomba stomp" cvar ;)
- Coilgun now works!
- Fixed 4 Team TDM HUD (works functionality wise)
- Added tf2c_falldamage.
- Added armless viewmodel option from live tf2c. 
- Added bot_place.
- Civilian now has his taunt and proper voicelines.
- re-implimented tf2c_ammobucket.
- re-implimented tf_music_controller.
- Fixed voicelines and other things bleeding over when changing class.